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The Siege Project

In an alternate reality, governments employ Private Military Companies (PMCs) for their covert operations. The semi-rural village, known for its passion for nightlife with a local pub and nightclub, is unsuspectingly hit by a missile out of the blue. Most residents are oblivious, but a couple stumbles upon the impact site. To their surprise, they discover a glowing gel oozing from the capsule, and curiosity leads them to handle it. Suddenly, blackout! Days later, reports emerge of strange occurrences – glimpses of unnatural beings roaming. The Agency swiftly arrives, isolating the village with a biohazard ☣ containment lockdown. The Agency establishes control, claiming the village as their own in this newly altered reality.

Spetsnaz Unit X: Mercenaries of Chaos

Spetsnaz Unit X was once one of the most elite and feared special forces unit in Russia, a unit forged in the fires of war and tempered by decades of ruthless operations. Now, they are a rogue band of mercenaries, operating in the shadows of the global underworld, loyal only to the highest bidder and driven by their own twisted code. Their descent into darkness is a tale of betrayal, corruption, and a thirst for power that knows no bounds. Origins: Russia's Ghosts Unit X was born during the turbulent years of the Chechen Wars in the 1990s, a period when Russia was locked in brutal conflict against separatist insurgents. Originally formed as a counter-terrorism and special operations group, Unit X was tasked with carrying out some of the most dangerous and high-stakes missions in the region. These missions often involved deep infiltration behind enemy lines, targeted assassinations, and the neutralization of high-value targets. The men of Unit X were handpicked from the ranks of the Spetsnaz, Russia’s most elite soldiers. They were chosen for their exceptional combat skills, physical endurance, and psychological resilience. The unit quickly earned a reputation for their effectiveness in the field, but also for their ruthlessness. They were known to show no mercy, often leaving behind a trail of devastation that sent a clear message to their enemies: defy Russia, and face annihilation. The Turning Point: Betrayal and Disillusionment As the years passed, Unit X became increasingly disillusioned with the Russian government. They saw firsthand the corruption and political maneuvering that often undermined their missions. Promises of support from higher-ups were broken, and they were frequently left to fend for themselves in hostile territories. Many of the operatives began to question the loyalty they had sworn to their homeland, feeling betrayed by the very government they had sacrificed so much for. The breaking point came during a particularly bloody mission in the North Caucasus. Unit X was sent to eliminate a notorious warlord who had been a thorn in Russia’s side for years. But when they reached their target, they discovered that the warlord was actually a pawn in a larger political game—a game that involved high-ranking officials in Moscow who were using the conflict for their own gain. Disgusted by the betrayal and the senseless loss of their comrades, the operatives of Unit X decided they had had enough. Led by their commander, a battle-hardened officer known only by his codename "Veles," Unit X went rogue. They severed all ties with the Russian military, disappearing into the shadows with their weapons, equipment, and a vast amount of classified intelligence. To the Russian government, they became ghosts—officially disavowed and erased from the records, yet still very much alive. The Rise of a Mercenary Empire After going rogue, Unit X reinvented themselves as mercenaries, selling their services to the highest bidder. They became known simply as "X," a name that struck fear into the hearts of those who heard it. With their unparalleled combat experience and tactical expertise, they quickly became one of the most sought-after mercenary groups in the world. Unit X operates without morals or allegiance, willing to carry out any mission, no matter how brutal or morally reprehensible, as long as the price is right. They have been hired by warlords, dictators, corporations, and even governments to conduct everything from assassinations and kidnappings to sabotage and full-scale assaults. Their clients appreciate their efficiency, while their enemies fear their complete lack of restraint. Key Operations and Infamy: - Operation Black Viper: Hired by a Central African dictator to crush a rebel uprising, Unit X led a scorched-earth campaign that decimated entire villages and left thousands dead. Their ruthless tactics ensured the dictator’s victory but also cemented Unit X’s reputation as butchers who would stop at nothing to complete a mission. - The Mumbai Heist: A daring operation in which Unit X infiltrated a heavily guarded financial institution in India and extracted a priceless artifact for a private collector. The heist was carried out with such precision that they left no trace of their involvement, even as they neutralized dozens of guards. - The Caracas Coup: In Venezuela, Unit X was employed to orchestrate a coup against the government. They provided training and strategic support to rebel forces, effectively turning the tide of battle in favor of the rebels. The coup succeeded, and Unit X walked away with a fortune in gold and diamonds. The Code of Veles: A Twisted Honor Despite their ruthless nature, Unit X operates under a strict code imposed by their leader, Veles. This code, known as "The Code of Veles," is a set of principles that governs their operations: - Loyalty to the Unit: The only true loyalty is to each other. Betrayal within the unit is punishable by death. - The Contract is Sacred: Once Unit X accepts a job, they will see it through to the end, regardless of the risks or moral implications. - No Loose Ends: Unit X eliminates all witnesses and anyone who might compromise their mission, ensuring there are no ties back to their clients. - Profit Over Politics: They hold no political beliefs or allegiances. Money is the only currency that matters. Enemies and Pursuit Unit X’s actions have made them enemies worldwide. Intelligence agencies, military forces, and rival mercenary groups have all tried to bring them down, but none have succeeded. They are constantly hunted by the Russian government, who consider them traitors and a stain on their national honor. Despite the global manhunt, Unit X remains elusive, always one step ahead of their pursuers. Current Status and the Future Today, Unit X continues to operate in the shadows, their reputation growing with each bloody mission. They have amassed a vast network of contacts and resources, making them virtually untouchable. Yet, their growing notoriety has also made them targets. As their list of enemies grows, so too does the danger that one day they might meet a force even more ruthless than themselves. Veles, now older and more cynical, knows that their way of life is unsustainable. But for Unit X, there is no going back. They are too far gone, too deep into the abyss. For them, the only way out is through—through the chaos, the violence, and the destruction they leave in their wake. As long as there are wars to be fought and money to be made, Spetsnaz Unit X will continue to sell their deadly skills to the highest bidder, a merciless force with no allegiance to anything but the cold, hard cash that fuels their existence.

Hell's Liberation Army: The Rise of The Duke and the Fall of Hell’s Keep

Emerging from the ashes of the old world, The Agency represents a sinister force exploiting an alternate reality where governments deploy PMCs for their clandestine operations. With the missile strike as a catalyst, The Agency seizes control, establishing a biohazard containment lockdown in the altered village. Led by shadowy figures, they are hell-bent on expanding their dominion across the transformed landscape, using advanced technology and formidable weapons to maintain their iron-fisted rule.

The Hell's Liberation Army (HLA) is a brutal terrorist organization led by a mysterious and charismatic figure known only as "The Duke." Under his ruthless command, the HLA has transformed Hell's Keep, a once-peaceful region, into a fortress of terror and despair. Driven by a fanatical vision and fueled by the Duke's insatiable lust for power, the HLA is bent on bringing the world to its knees. Origins: The Birth of a Rebellion The origins of the Hell's Liberation Army can be traced back to a time of political instability and social unrest in the region now known as Hell's Keep. This remote area, once a thriving hub of trade and culture, was rich in natural resources and strategically located at the crossroads of several nations. However, decades of corrupt governance, economic exploitation, and neglect by the central government led to widespread poverty, disenfranchisement, and civil unrest among the population. It was during this period of turmoil that a man known only as The Duke emerged from the shadows. The Duke, whose real identity remains shrouded in mystery, was a former military officer with a distinguished but controversial career. Having served in various conflict zones and disillusioned by the corrupt political system that governed his homeland, he became a revolutionary, claiming to fight for the oppressed and forgotten people of Hell's Keep. The Duke’s fiery rhetoric and charismatic leadership quickly won him a following among the disillusioned and the desperate. He preached a message of liberation and justice, calling for an end to the corruption that had plagued their land. Promising to restore dignity and prosperity to Hell's Keep, he rallied together a ragtag band of rebels, former soldiers, and mercenaries. This was the beginning of what would become the Hell's Liberation Army. Transformation into a Terrorist Force apparent However, it soon became that The Duke’s vision of “liberation” was a facade for his own ambitions of power and control. Once he had gathered a significant following, he began a violent campaign to seize control of Hell's Keep. Using guerrilla tactics, the HLA launched a series of brutal attacks against government forces and any local leaders who opposed them. The Duke's forces moved quickly and decisively, capturing key strategic points and consolidating their control over the region. The Duke’s tactics were ruthless. Civilians were used as human shields, villages that resisted were razed to the ground, and those who did not swear loyalty to the HLA were publicly executed. The Duke justified these actions as necessary to “purge” the region of corrupt elements and establish a new order. But as the HLA’s power grew, so did their brutality. They began targeting civilians, extorting local populations, and engaging in acts of terror that spread fear far beyond the borders of Hell's Keep. The HLA’s tactics became more sophisticated and brutal over time. They employed propaganda to radicalize and recruit new members, using social media and underground networks to spread their message. They began to adopt suicide bombings, kidnappings, and mass executions as standard tactics to terrorize their enemies and instill fear in the local populace. The Duke’s Vision: A New World Order Through Chaos The Duke envisions himself as a revolutionary leader destined to reshape the world through chaos and destruction. He sees Hell's Keep as the birthplace of a new world order, where the weak are purged, and only the strong survive. To him, violence is not just a means to an end, but a cleansing force that can purify society and bring about true freedom. The Duke's personal philosophy, which he calls "The Doctrine of Flame," is based on the idea that only through total destruction can a new, purer society rise from the ashes. This ideology has attracted a following of extremists and fanatics who believe in the Duke’s vision and are willing to die for his cause. They see themselves as the vanguard of a global revolution, fighting to bring about a world free of corruption and weakness. Fortress of Terror: Hell's Keep Under the Duke’s command, Hell’s Keep has been transformed into a fortress, heavily fortified with trenches, bunkers, and underground tunnels. The HLA has mined the borders and established multiple checkpoints, turning the region into an impenetrable stronghold. Inside Hell's Keep, the HLA runs a ruthless regime, with the Duke’s inner circle controlling every aspect of life. They impose strict curfews, enforce a brutal code of law, and carry out public executions to maintain control and spread fear. The region is also a hub for various illegal activities, including arms trafficking, drug production, and human smuggling, which provide funding for the HLA’s operations. The Duke has established alliances with other criminal organizations, creating a vast network of support that extends beyond Hell's Keep. This network allows the HLA to procure weapons, technology, and supplies, further bolstering their power and reach. Key Members of the HLA: - The Duke: The enigmatic and ruthless leader of the HLA. A former military officer with a shadowy past, The Duke commands absolute loyalty from his followers. His charisma, strategic mind, and ruthless nature have made him both a feared and revered figure. - The Bishop: The Duke's right-hand man and the commander of the HLA’s military operations. A former Spetsnaz operative, The Bistop is known for his brutal tactics and unyielding loyalty to The Duke. He oversees the HLA’s paramilitary forces and is responsible for executing the Duke’s orders without question. Global Impact and Resistance The rise of the HLA and their occupation of Hell’s Keep has had far-reaching consequences. Their reign of terror has destabilized the region, causing a massive humanitarian crisis as thousands of civilians flee their homes to escape the violence. The international community has condemned the HLA’s actions, and several countries have imposed sanctions and declared The Duke and his inner circle international criminals. However, despite their infamy, the HLA remains a formidable force. Their extensive network of supporters and their control over Hell’s Keep have made them a difficult target to eliminate. Efforts by local governments and international coalitions to dislodge them have so far been unsuccessful, as the HLA has proven to be highly adaptive and resilient. The Future of the HLA: A Reign of Blood and Fire As the HLA continues to tighten its grip on Hell’s Keep, the world watches with growing concern. The Duke’s ambitions extend far beyond the borders of this isolated region. He dreams of spreading his radical ideology and violent revolution across the globe, challenging the established order and plunging the world into chaos. For now, Hell’s Keep remains the heart of the Hell’s Liberation Army’s power, a dark fortress from which The Duke and his followers plot their next move. But as their atrocities continue to mount, resistance grows both from within and outside their borders. The question remains: how long can The Duke maintain his reign of terror before his enemies unite to bring him and his followers to justice? One thing is certain: as long as The Duke remains in power, the fires of Hell’s Keep will continue to burn, a beacon of terror and a warning to all who dare oppose the Hell's Liberation Army.

The International Crime Mafia: Masters of the Underworld

The International Crime Mafia (ICM) is a shadowy, global syndicate that exerts control over virtually every major criminal enterprise in the world. From drug trafficking and arms smuggling to cybercrime and human trafficking, the ICM has its tendrils deeply embedded in the dark corners of the globe. Ruthlessly efficient and relentlessly ambitious, the ICM operates with the precision of a multinational corporation, yet with the brutality of a criminal empire. Origins: The Convergence of Syndicates The International Crime Mafia was born from the ashes of the Cold War, during a time when the world's geopolitical landscape was undergoing a seismic shift. As traditional power structures crumbled and new ones emerged, criminal organizations saw an unprecedented opportunity to expand their influence. In the late 1980s and early 1990s, the leaders of several powerful crime syndicates—each dominating their respective regions—began to realize that cooperation, rather than competition, would be the key to limitless power. This marked the beginning of the “Great Convergence,” a series of secret meetings held in locations across the globe, from the jungles of South America to the skyscrapers of East Asia. These meetings brought together the heads of the Italian Mafia, Russian Bratva, Yakuza, Chinese Triads, South American cartels, and several other influential criminal organizations. Each group brought with them their own unique expertise and global networks, but they shared a common goal: to dominate the world's criminal economy. The ICM was officially formed in 1992, as the leaders of these syndicates formalized their alliance. They agreed to pool resources, share intelligence, and coordinate their operations on a global scale. This new entity would be more than just a criminal organization; it would be a criminal empire without borders. Structure and Operations: The Global Syndicate The International Crime Mafia is structured like a sophisticated corporation, with a central council of leaders—referred to as "The Board"—composed of representatives from each of the founding syndicates. The Board oversees all major operations and strategic decisions, ensuring that the ICM's interests are protected and expanded across the globe. Divisions and Specializations: The ICM operates through a series of specialized divisions, each responsible for a different aspect of the criminal underworld: - Narcotics Division: Controls the global drug trade, overseeing the production, transportation, and distribution of illegal substances. They manage everything from the cocaine fields of South America to the opium poppy farms of Southeast Asia. - Arms Trafficking Division: Manages the illegal arms trade, supplying weapons to insurgents, warlords, and criminal organizations worldwide. They have connections with corrupt officials and military personnel in various countries, ensuring a steady flow of arms. - Human Trafficking and Exploitation Division: This division deals in human lives, overseeing operations related to sex trafficking, forced labor, and illegal immigration. They maintain a network of operatives who can move people across borders with ease. - Cybercrime Division: The ICM's newest and fastest-growing division, specializing in cyber-attacks, financial fraud, and digital espionage. They exploit the vulnerabilities of global financial systems and hack into sensitive government databases for profit and leverage. -Money Laundering and Finance Division: This division handles the financial side of the operation, ensuring that the billions of dollars generated from illegal activities are laundered through legitimate businesses, investments, and offshore accounts. Global Reach: The ICM's influence is felt in every corner of the world. They control key routes for drug smuggling, have established safe houses in major cities, and own legitimate businesses that serve as fronts for their operations. The ICM has infiltrated governments, law enforcement agencies, and even multinational corporations, using bribery, blackmail, and violence to ensure their continued dominance. Notable Leaders: Over the years, the ICM has been led by a succession of formidable figures, each bringing their own unique style of leadership to the organization. Some of the most notorious include: - Vincenzo "The Consigliere" De Luca: An Italian Mafia don who played a key role in forming the ICM and served as its first chairman. De Luca was known for his sharp intellect and ruthless pragmatism, orchestrating many of the ICM's early successes. - Boris "The Butcher" Ivanov: A former KGB officer turned Bratva kingpin, Ivanov led the ICM during the late 1990s. His tenure was marked by a brutal crackdown on rival organizations and the expansion of the ICM's influence in Eastern Europe and Central Asia. - Yuko "The Dragon" Saito: A feared leader from the Yakuza, Saito modernized the ICM's operations by embracing technology and expanding into cybercrime. Under her leadership, the ICM became a major player in the digital underworld. The ICM’s Reign: Challenges and Future Despite its iron grip on the global criminal economy, the ICM is not without challenges. Law enforcement agencies around the world have formed task forces specifically aimed at dismantling the ICM, and rival organizations constantly threaten to disrupt their operations. However, the ICM's ability to adapt and evolve has kept it one step ahead of its enemies. The ICM remains a shadowy presence in the world, a hidden hand guiding the darkest corners of global affairs. For now, they remain untouchable, their influence growing with each passing year. But as they continue to tighten their grip on the world, one question looms large: How long can they maintain their reign before the world finally unites to bring them down? The International Crime Mafia knows that the greatest threats come not from their enemies, but from within their own ranks. Power, after all, is the most dangerous addiction of all.

Task Force 616: The Ghosts of War

Born out of desperation and fueled by a thirst for freedom, the Militia emerges as the main resistance force against The Agency's oppressive rule. Composed of former soldiers, rebels, and survivors hardened by the harsh realities of the altered world, the Militia fights to dismantle The Agency's control. Their methods may be ruthless, blurring the lines between hero and villain, but their primary goal is to restore balance to the land and ensure the survival of their people.

Task Force 616, known by its codename "The Ghosts of War," is NATO's most clandestine and elite special operations unit. Formed in the aftermath of a devastating global crisis, the task force was created to combat the most dangerous threats that conventional military forces could not handle. Their operations are shrouded in secrecy, with most of their missions classified at the highest levels of security. To the world, they are a ghostly presence—operatives who appear without warning and disappear without a trace. Origins and Formation Task Force 616 was born out of necessity during the height of the Second Global Terrorism Surge in the early 21st century. As terrorist organizations grew increasingly sophisticated, utilizing advanced technology, cyber warfare, and asymmetric tactics, NATO recognized that traditional military responses were no longer sufficient. These new threats demanded a force that could operate in the shadows, beyond the reach of standard military doctrine. The task force was assembled from the best operatives drawn from the special forces and intelligence agencies of NATO member states. The selection process was grueling, designed to test not only physical endurance and combat skills but also psychological resilience and moral fortitude. Those who made the cut were among the most highly trained and experienced soldiers in the world—veterans of countless conflicts, each with a unique set of skills honed on the battlefields of the 21st century. Mission Profile and Capabilities Task Force 616 is a unit designed for operations that require surgical precision and complete deniability. They specialize in high-risk, high-reward missions, often deep behind enemy lines or within hostile territories where no other unit can operate. Their primary mission profiles include: - Counter-Terrorism: Neutralizing high-value targets, dismantling terrorist networks, and preventing mass-casualty events. - Covert Operations: Conducting espionage, sabotage, and intelligence-gathering missions in hostile environments. - Hostage Rescue: Executing complex rescue operations in situations where lives are on the line and failure is not an option. - Counter-Proliferation: Interdicting and neutralizing weapons of mass destruction before they can be deployed. Task Force 616 is equipped with the most advanced technology available, often field-testing cutting-edge prototypes before they are released to conventional forces. Their arsenal includes specialized weapons, cyber warfare tools, and stealth vehicles capable of infiltrating even the most secure locations. Each operative is trained in a variety of disciplines, from close-quarters combat and marksmanship to cyber warfare and advanced reconnaissance. Notable Operations Throughout its existence, Task Force 616 has been deployed in some of the most critical and dangerous missions in modern history, although the details of these operations remain largely classified. However, a few operations have become the stuff of legend, whispered about in military circles: - Operation Silent Dagger: A mission to eliminate a rogue state’s nuclear weapons program, conducted entirely underground in a sprawling complex buried beneath a mountain range. The task force infiltrated, neutralized the threat, and exfiltrated without leaving a trace, all within 48 hours. - Operation Phantom Veil: The rescue of a NATO ambassador kidnapped by a terrorist group in a war-torn region. Task Force 616 extracted the ambassador from a fortified compound, neutralizing over 50 heavily armed insurgents with zero civilian casualties. - Operation Blackout: A joint operation with cyber warfare units to prevent a global cyber-attack aimed at crippling NATO’s communication infrastructure. Task Force 616 provided on-the-ground support to secure key data centers and neutralize the enemy hackers. The Phantom Unit One of the most remarkable aspects of Task Force 616 is the "Phantom Unit," a select group within the task force known for their extraordinary ability to operate independently in extreme conditions. The Phantom Unit is often deployed on missions that require total autonomy and where failure could result in catastrophic consequences. Their existence is so secretive that even within Task Force 616, few know their true identities or the full extent of their missions. Legacy and Future Task Force 616 continues to evolve as global threats change. They remain NATO’s most potent and flexible tool against the most dangerous adversaries, feared by enemies and respected by allies. As the world faces new and emerging threats, from rogue states to non-state actors wielding unprecedented power, Task Force 616 will remain at the forefront, operating in the shadows to ensure global stability and security. In the eyes of NATO, Task Force 616 is the ultimate safeguard—a ghostly presence that strikes from the darkness, ensuring that the forces of chaos and terror are kept at bay.

As The Siege Project unfolds, each faction battles for dominance, alliances shift, and betrayal lurks in the shadows. The fate of Hell's Keep hangs in the balance, and the airsoft battleground becomes the canvas upon which these factions paint their stories of survival, conflict, and intrigue. Will the 616 bring peace to the world or will The Duke and the HLA run terror through out. Will the ICM control the whole world and who will Unit X do their dirty work for. Only time will tell.

What is Airsoft?

Airsoft Basics

Whilst many players don’t like comparing airsoft to paintball, it’s the closest thing that can be compared. Airsoft, is similar to paintball, in that teams of people group together into organised teams at a dedicated and insured field, and shoot small projectiles at each other for fun and sport. Where airsoft differs from paintball is that airsoft is much more focussed towards military simulation. Where paintball markers don’t always look like “real” guns, airsoft RIFs (Realistic Imitation Firearms) are 99% of the time, modelled after genuine firearms and are almost indistinguishable from the real thing. The players will also, for the most part, be more dedicated to dressing in more realistic military gear, including vests and sometimes helmets, in order to look more “realistic”. If you’re reading this, and just seeing it as a bunch of weirdos running around playing with toy guns, I implore that you read on. You will almost definitely know an airsofter in your life, you may not know they have this hobby. You owe it to yourself to not look ignorant to things other people might enjoy.

The Rules of Airsoft

Just like video games or paintball, there are different “games” of airsoft you can play. Such as capture the flag, team deathmatch, last man standing etc etc. We won’t go into these, but it’s important to understand that there’s a HUGE range of different ways the sport is played to keep it interesting.

Safety

The first thing to know about airsoft is that safety is the first priority. If it’s not safe, it’s not airsoft. All players must wear a MINIMUM of high-impact rated eye protection (ratings vary depending on country) and most recommend a full-face mask. Secondly, all airsoft guns are limited in their power (at least in the UK). Airsoft guns capable of full auto (multiple shots on 1 trigger pull) are limited to 1.14 joules of energy on most sites. Guns that fire one shot per trigger pull are limited to 1.68 joules. Weapons which require “cocking” between shots, such as bolt action sniper rifles are limited to 2.3 joules. To put that into perspective, most paintball markers shoot with an energy between 14-16 Joules. All guns are “tested” before the games and any guns that are too powerful are not allowed to be used.

How do you know if you’re hit?

One of the best things about airsoft is that it’s a sport based on honesty. When you’re shot by another player, there’s no mark from paint, so it’s down to the player and their honesty to call themselves out. Anyone not willing to play properly is not welcome. This breeds an incredibly friendly and honest game which is rarely ruined by cheaters.

What else?

Those are the absolute basic rules, but there are loads of more in-depth ones which make the game what it is. Dead players don’t talk (if you’re dead, you can’t give away another player’s position), No Blind firing (it’s not safe to shoot where you can’t see), etc. All of this is covered in the safety briefings at the beginning of the day. This breeds an incredibly friendly and honest game which is rarely ruined by cheaters.

Types of Airsoft

There are a number of different types of airsoft, each focusing on a different aspect of the game.

Skirmish

Primarily there’s skirmishing. Simply, two teams of players, shooting at each other through some kind of combat scenario. This is the most common form of airsoft and is how most players get started in the sport.

Milsim

Similar to the above but focussed on Military Simulation. Teams are highly organised, with dedicated command hierarchies and roles, games are usually much longer (sometimes days) and more focussed on realism.

AIPSC

Speedsoft

Speedsoft is the airsoft equivalent of paintball’s speedball. A fast paced tournament-like game which throws the military aspect out of the window and instead focusses on fast shooting, fast movement in shooting “arenas”. This form of airsoft is relatively new, but is growing in popularity.

FAQ's

Yes we do and we encourage you to become a member as there are many benefits to be had.
There are 3 levels of membership that unlock different benefits according to tier.
We have our club house/chill out zone for relaxing chatting, watching videos and enjoying refreshments. You will have access to the facilities of the site during none game days. Reduced fees for game days, in store discounts member exclusive days and functions, plus much more.
Yes of course you can, we have a wide range of weapons to choose from.
You will get safety glasses, lower face mask/full face mask, plate carrier or similar, rifle and bbs
Our advice is being shot with a bb will sting a little but if you keep covered up you will be fine.
Loose fitting and comfortable clothing is advised as you will be exerting yourself throughout the day. We highly recommend wearing boots. as twisted ankles are likely to occur if other types of footwear are used.
As with all sports fitness does play its part. However Airsoft appeals to all fitness levels and ages, listen to your body if you need to take 5 its no problem. We have a safe zone and chill out area for that very thing.
Our limits for AEG's, GBBR's, GBBP's, and GP's is 350 fps on a 0.20g bb.
HPA are capped to 300fps on a 0.20g bb.
The weight limit for the site is 0.28g bb.
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